Being the amateur Unity evangelist that I am, I have introduced several friends and colleagues to the engine (like at least three, possibly four). And each time, I find myself teaching the same set of tools and knowledge. To avoid doing that a fifth time, I’ve set out to write a series of Unity tutorials for the absolute beginner. I’m aiming to cover the most important topics in Unity—things like character movement, spawning objects and enemies, importing textures and other assets. Ideally, the series will eventually be comprehensive enough to expose a complete beginner to all facets of developing a complete game, from coding to art to sound.
The tutorials are available below, or from the top bar. They start with a completely blank project, eventually building a simple third person shooter.